BreathePlay
BreathePlay is a series of gesture-based breathing and visualization companions. Each experience turns simple touch, tapping, holding, circling, drifting into calming visual rhythms that support focus and regulation. There’s no sign-up, and no learning curve; interaction begins instantly. Together, the games offer a minimal, intuitive way to breathe, center, and reset through motion and light.
My Role and Key Decisions
In designing BreathePlay proof of concept, I intentionally structured the experience as a somatic progression rather than a collection of standalone interactions. Each game introduces a distinct gesture grammar and emotional state, building toward a cohesive arc:
Ritual: You shape the system.
Pulse: You align with rhythm.
Bloom: You grow through stillness.
Drift: You surrender to motion.
Fracture: You experience tension.
Echo: You return to center.
My core decision was to ensure that every mechanic embodied a different relationship between control and release. Ritual establishes agency. Pulse introduces timing and co-regulation. Bloom rewards patience. Drift softens control. Fracture explores force and consequence. Echo resolves the journey, not as duplication or memory replay, but as integration. What begins as shaping external motion ends in returning inward.
This arc guided interaction design, motion systems, visual density, pacing, and even typography. Rather than escalating difficulty, I designed for emotional modulation, each game adjusting the nervous system in a different way. The result is a cohesive breathing and visualization series that moves from action to awareness to integration.